Valve patches movement aliases
In today’s update Valve patched a set of aliases that would ignore sub-tick parameters to make movement consistent, stating “Command aliases now leverage subtick accuracy”.
Netgraph has returned with slightly lesser transparency and C4 receives a new sound for the final 10 seconds, removing the need to use the “10-second warning” music as the only reference.
ESL’s referee Michal Slowinski took to X, announcing that IEM Sydney 2023 would continue without applying this patch, as it included a big change that was yet to be tested.
The update brings various other fixes and here are Valve’s release notes for the update:
GAMEPLAY
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Command aliases now leverage subtick accuracy
SOUND
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New sound for final 10 seconds of bomb beeping
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Added missing KSK agent voice
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Reduced falloff distance of knife impact and swish sounds
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Various tweaks and bug fixes around occlusion filters and footstep clarity
MISC
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Fixed missing gamestate integration data regarding flashbangs and damage stats
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Fixed a bug where a defused bomb would block the player from swapping to a gun dropped close by
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Fixed some cases where players could peek through ceilings
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Convar cl_draw_only_deathnotices now blocks match status alerts such as LAST ROUND OF FIRST HALF.
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Added a game server command sv_load_forced_client_names_file. Running tournament servers with +sv_load_forced_client_names_file namesfile.txt allows loading a key-values file where client names are enforced to be the tournament registered player names.
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Added an additional fallback path for game clients to download network configuration.
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Added a game setting cq_netgraph_problem_show_auto that allows players to enable automatic display of network connection issues in top right corner of game HUD.