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All about CS2's latest update

The latest update saw a lot of changes to the maps

CS2 received a substantial update last night, bringing significant changes to numerous maps and resolving critical game-breaking bugs. While the majority of alterations encompass map refinements, clipping issue fixes, performance enhancements, and improved visibility, several major changes stand out, such as addressing the ability to jump on top of the triple box on Mirage and more. Let's take a look at the patch notes one by one.

Inferno

The railing of the balcony has now been removed
  • Improved bomb visibility when planted in fountain on bombsite B

  • Improved grenade bounce behavior on roof and stone models to make it more predictable

  • Removed part of railing on balcony

  • Adjusted garage door on bombsite A to improve player readability and clipping

  • Fixed lighting bug on Inferno workshop map

  • Fixed various micro-gaps

  • Overall clipping / movement polish

Overpass

Parts of the map have received a visibility boost
  • Removed or tweaked models and textures to improve player readability

  • Adjusted lighting in certain areas to improve player readability

  • Adjusted grenade clipping in various areas

Nuke

Another lightning fix to improve visibility
  • Fixed clipping on ramp room doorway tread plates to prevent erroneous grenade bounces

  • Fixed collision on doorways from ramp to bombsite B to be more accurate

  • Improved player readability against container on bombsite B

  • Fixed some cases where players clipped through garage door at lobby

  • Removed dynamic light at squeaky to prevent shadows giving away player position through doorway

  • Fixed various holes in world

  • Overall clipping / movement polish

Dust2

  • Fixed micro-cracks in crate models

Anubis

Texture and Clipping have been improved
  • Adjusted grenade clipping in and around bombsite B to prevent grenades getting stuck in tight spots

  • Fixed multiple cases where dropped weapons clipped through world geometry

  • Fixed multiple holes and cracks in world.

  • Fixed missing collision on geometry where c4 could be thrown out of the map

  • Clipped multiple areas where players could stack, providing an unfair vantage point

  • Fixed lightmap issues around CT spawn water

  • Improved player readability in mid

  • Improved CT team intro position

  • Overall clipping / movement polish

Office

The vending machine has now been fixed
  • Improved player readability at CT spawn around swat van

  • Fixed gaps in some cubemaps which were causing lighting issues

  • Fixed some lighting artifacts on crates at low settings

  • Disabled motion on vending machine

  • Overall clipping / movement polish

Vertigo

Addressed ladder collision obstructing bullets and grenades
  • Fixed ladder collision blocking bullets and grenades

  • Fixed steel beams having incorrect surface property

  • Overall clipping / movement polish

Mirage

You can jump on top of Triple Boxes once again
  • Fixed various bullet penetration issues

  • Overall clipping / movement polish

Ancient

Texture Enhancement on parts of the Map
  • Made fog adjustments to improve player readability

  • Fixed micro-cracks in crate models

  • Fixed multiple holes and cracks in the world

  • Made visibility adjustments to donut area

  • Fixed bullet penetration issues through wood panels near bombsite B

  • Fixed material properties on some tarp models

  • Overall clipping / movement polish

MISC

Performance improvements have been made for muzzle flashes and HE grenade effects
  • Fixed some cases where weapons could fall out of the world

  • Fixed a bug where Molotov self damage could be incorrectly penalized as team damage

  • Improved performance for muzzle flashes and HE grenade effects

  • Various bug fixes and tweaks to weapon finishes and stickers

  • Added code to correct packets that arrive out of order in quick succession. These packets were showing up as loss in the net graph.

  • Fixed a bug where SDR routing could sometimes choose the second-best route when immediately connecting, and then stick to that route for too long.

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