CS2 receives gameplay fixes
Valve are shipping updates and fixes to CS2 nearly every other day and this recent update deals with several gameplay improvements and a few bug fixes across several maps. An issue where weapon switching after releasing the fire button was cancelling nade throws are now fixed.
Many animation systems including shadows have received optimisations and the a few playback issues with the demo viewer have been addressed.
Bug fixes and other improvements have been deployed across various maps. Here are Valve’s release notes for the update:
GAMEPLAY
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Fixed an issue where the player's shadow would sometimes show the incorrect animation state
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Weapon switching after releasing the fire button(s) will no longer cancel grenade throws (but round restart will)
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Various animation system optimizations
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Various minor bug fixes to demo playback
UI
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Fixed a bug where starting pistols weren't showing in the Pistols tab of the Equipment view
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Fixed an issue where silencers would not be shown on weapons when held by characters in the UI
MAPS
Mirage:
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Fixed a gap under the door at Middle
Anubis:
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Added a grenade clip to the wall at Bridge
Vertigo:
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Changed the collision properties on railings to emit the correct footstep sounds
Nuke:
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Fix for the sun material not blooming and adjusted the size of the material
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Cleaned up redundant skins on metal_door models to prevent workshop mappers hitting fatal errors for missing assets
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Fixed a visibility bug at Garage when looking towards Hell
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Changed the collision properties on railings to emit the correct footstep sounds
Inferno:
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Changed the collision properties on railings to emit the correct footstep sounds
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Fixed an issue where some chimney models would disappear in the skybox
Dust2:
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Changed the collision properties on railings to emit the correct footstep sounds