Image Courtesy: Valve

Valve addresses performance issues in latest CS2 update

Update on bob and a new in-game telemetry

Valve has released yet another CS2 update following a couple of updates released in the last few days. The update released early this morning sees them address performance issues, add new commands and various map fixes amongst other things.

Amongst the major takeaways from the new update is the introduction of a new viewmodel bob which can gives a more 'horizontal weapon' slant.

Maps such as Vertigo, Anubis, Nuke and Overpass have received fixes as well along with an in-game Telemetry option being revealed as well which replaces 'cq_netgraph' and showcases the FPS and ping.

Here is a list of some of the updates:

ANIMATION

  • Fix for animations when climbing ladders

  • Fix for menu agents wielding tasers

  • Fix for Kukri knife hold animation during team intro sequence

SPECTATING

  • spec_lock_to_accountid and spec_lock_to_current_player commands are now available for casters/observers

  • spec_player and spec_goto now works in CSTV and demo playback

  • tv_secure_bypass server setting now allows connecting HLAE observers to VAC secure CSTV servers

MISC

  • Improved viewmodel animation smoothness when client framerates get low or unstable

  • Fixed issues with implementation of scancode-based key bindings. Bindings are now independent of input locales.

  • Added performance diagnostic HUD element that can be configured in Game Settings menu ("Telemetry")

  • Deleted cq_netgraph and cq_netgraph_problem_show_auto. Instead, use cl_hud_telemetry_serverrecvmargin_graph_show.

  • Fix for sometimes failing to connect to a local practice server without Steam connectivity

  • Fixed a bug with Skill Group animation at the end of competitive matches

  • Fixed sniper scope performance hitch and adjusted visual treatment.

  • Various performance improvements

The full list of updates can found here.

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