ESEA confirms stance against null-binds
Over the past month or so one of the most talked topics in the world of gaming hardware has been Razer’s Huntsman Elite keyboards. When a keyboard sends input data while inside a game, the game registers all the inputs and places them against each other. This is where counter-strafing became a mechanical skill, needing players to precisely let go of one directional key before pressing the opposite.
Razer’s new Huntsman Elite line comes a feature coded into the keyboard that alters with this mechanism. Named “snap-tap” the feature kicks in when multiple inputs are detected. Instead of treating both inputs equally the keyboard prioritises the most recent input, making counter-strafing effortless.
One can easily link the new “snap-tap” to null binds that do the same and have been operational for years outside the pro scene. ESEA’s recent rulebook update banning null binds in league matches has sparked outrage in the community as the same entity approaches snap-tap with a positive stance.