CS2's water struggles continue

Poggu debugs another exploit

Water-footsteps bug explained

Not long ago, Poggu, known for his fluency and understanding of Counter-Strike 2 and it's backend functioning took to X, debugging one of the longest standing bugs in the game - the boost-bug and Valve quickly rolled out a fix for the same, acknowledging Poggu in their patch-notes.

Poggu has returned with another widespread bug but this time related to water. Water in the Source 2 engine made way for some of the best visual overhauls in Counter-Strike 2 but it came with it's share of bugs. One of them being an audio bug, giving away footstep noise when a player would (shift) walk on water.

The bug has given away positions of many players in both casual and pro play so far in maps like Anubis. Poggu's reverse engineering revealed that this bug was also related to rag dolls. When a player dies on plain solid land and their rag doll falls into water, a splash entity gets added to the player model which does not get removed on respawn, causing the aforementioned footstep noise when in contact with water.

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