Image Courtesy: Valve

Workshop maps added to CS2

The update comes with a range of bug fixes

In the latest update Valve enabled workshop map uploads for CS2 along with community servers. Workshop tools have received updates as well to make the creation process more streamlined.

Various gameplay fixes including netcode modifications were shipped with the update. Valve claims to have treated several circumstantial bugs including weapon carry-over for overtime rounds, bugged gunshot animations and guns falling out of the map.

The competitive tab now shows wins required and total wins for each map and as with every other update, Valve have tweaked stickers and weapon finishes again. The smoke grenade now features a chrome finish and "Boost Player Contrast" no longer applies to dead players.

Here are Valve's patch notes for the update:

WORKSHOP

  • Enabled uploading CS2 maps to the workshop

  • Community Servers can host workshop maps

  • Added paint metalness and roughness by color features to Solid Color, Hydrographic, and Spray-Paint finishes in the Item Editor

  • Added option to toggle "Automatic PBR Color Correction" to all sticker types in Item Editor

  • Various Item Editor help system updates including "mat_fullbright 10" to test PBR

  • Various updates to workshop tools

GAMEPLAY

  • Fixed a case where user commands would be ignored in poor network conditions

  • Fixed a case where weapons would fire faster than intended

  • Fixed a case where clients would show multiple gunshots for one actual shot

  • Fixed a case where players would fail to keep their weapons between rounds of overtime

  • Fixed some instances of dropped weapons falling out of the gameplay space

  • In firstperson, dead players will now see their own ragdoll at the server-authoritative lag-compensated position of their demise

  • Decoy grenades interact aesthetically with smoke clouds

  • Smoke grenades now have a minimum fuse duration to prevent smokes from prematurely detonating if stuck in crevices

  • Players now ignore individual damage events dealing less than one point of damage

  • Knife attacks will now prioritize enemies and will only hit teammates if there are no enemies in range

  • Knife attacks no longer predict damage effects or sounds on the client

  • Knife attack immediately after switching to a knife will always deal full damage amount

  • For a given map location, eye height is now consistent regardless of how the player arrived

MAPS

INFERNO

  • Fixed clipping in various areas

  • Fixed various microgaps

  • Fixed disappearing meshes in skybox

  • Removed birds that got mistaken for grenades

SERVERS

  • Added sv_maxuptimelimit setting to request server shutdown after certain number of uptime hours.

  • Support -sv_maxuptimelimit command line parameter to randomly select uptime limit per instance within a range, e.g. "-sv_maxuptimelimit 48-72" command line parameter will request game server instance to self-shutdown somewhere between 48 and 72 hours by issuing "sv_shutdown" command on the game server.
    -Added game server startup timing log records.

  • Game servers will now print global chat messages when players acknowledge newly acquired items while connected to the game server.

  • Fixed a bug showing 100% packet loss immediately after connection

  • Fixed a bug where scoreboard ping could get stuck at a value lower than the real ping

MISC

  • Improved rendering of stickers

  • Added wins and wins-needed to Competitive Play Menu map tiles

  • Fixed various minor HUD bugs

  • Fixed various skins and sticker bugs

  • Fixed various bugs with item inspection UI

  • Fixed a skinning issue with Trapper Aggressor agent's legs

  • Improved performance of player animations on client and server

  • Smoke grenade canister changed to chrome material

  • "Boost Player Contrast" no longer applies to dead players

  • Adjusted microphone voice threshold value

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